Tomba! has the bottom of the letters slightly cut off. Or some games barely have anything cut off on the edges of the screen when I have my CRT TV Overlay/Border in place, whereas some other games seem to have more cut off to the point where some of the letters are slightly cut off on the bottom or some of the letters or image is slightly cut off to the sides or the top. On the top and bottom, and slightly on the left and right. However, start the actual game and now there are black borders all around the entire screen. Paper Mario has everything fill the entire screen on the main screen, menu select, intro, prologue etc. Super Mario 64 has a slight black bar on the top of the screen. The Legend of Zelda: Ocarina of Time has everything fill the entire screen. Spyro the Dragon has a slight black bar on the top of the screen. Ape Escape has everything fill the entire screen. I don’t remember it doing that when I played the game as a kid on a real CRT TV. Or in Paper Mario for example, on the intro, main menu, file select screens and the little prologue that plays if you let the screen sit there for a while, the entire screen is filled, yet when you go to actually play the game and select your file, the actual game itself has black borders all around the entire game. Why is it that some games and systems seem to be different aspect ratios when I have everything set to forced 4:3 in Retro Arch’s main settings? What I mean is that in some games and consoles, the game perfectly fills the entire CRT TV Overlay/Border, whereas in other games and systems, there are black bars on the tops and bottoms or slightly on the sides. My idea of accurate is the nostalgic version, meaning, whatever the aspect ratio was for Consumer CRT TV’s back in the day. Could I just manually set Retro Arch to 4:3 to force every system and game to be 4:3 and be done with it or is it not that simple? Note: I don’t care about Pixel Perfect crap or what the developers intended the correct aspect ratio to be. What is the most accurate aspect ratio for the systems? I hear some people say Core Provided, and others say 4:3. I had to change the GFX plugin to Angry Lion, and the RSP plugin to CXD4, and the Glide 64 Texture Rendering to N64 3-Point etc. Also, are the default settings for the cycle accurate cores perfect out of the box, or do I need to change/tweak any of them? Like for example, the N64 Core: Parallel is the most accurate from what I’ve heard, but the default settings on it are far from accurate. What is the most Cycle Accurate Cores for these systems? I know for example, that BSNES is the best one for SNES, or so I’ve heard anyway. What is the most Cycle Accurate Cores in Retro Arch right now? There are 18 systems that I am currently emulating. I have to constantly unplug my Keyboard and then start Retro Arch and then plug it back in. I read that it has to do with having a Corsair Keyboard plugged in and also the Corsair iCUE software running. My first questions are that I noticed that Retro Arch takes over a minute to launch, reset, load games, etc. This is going to be a very long post, so please bear with me, and I hope that my questions aren’t stupid or annoying to any of you guys. I also should probably break this up into separate threads, but I’m going to try to put this all into one. If not, then feel free to move it to the appropriate area. I hope this is the right spot to put this thread in. Hi, I have been using Retro Arch for a few years now, but I am new on the forums and am starting to get serious about accuracy. I have no idea where to post this as I did not see a "General" option when selecting where to post this so I hope this is the right/best area.
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